/*
 *   This File is Part of CuteOgre Game Engine
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *	Copyright 2010 Alexandre Pires ( c.alexandre.pires@gmail.com )
 *  Created on: 2010/09/04
 */

#ifndef STYLE_H_
#define STYLE_H_

#include "StyleAttribute.h"
#include <QString>
#include <QMap>
#include <QDomElement>

class Style {

public:
	typedef QMap<QString, StyleAttribute> Attributes;

protected:
	QString mName;
	Attributes mAttributes;

public:

	Style ( const QString& rName = QString::null ) :
		mName ( rName ) {
	}

	virtual ~Style () {
		mAttributes.clear ();
	}

	inline void addAttribute ( const QString& rKey,
			const StyleAttribute& rValue ) {
		mAttributes[rKey] = rValue;
	}

	inline QString getName () const {
		return mName;
	}

	inline void clearAll () {
		mAttributes.clear();
	}

	inline Attributes attributes () const {
		return mAttributes;
	}

	StyleAttribute getAttribute ( const QString& rKey, const StyleAttribute& rDefaultValue );

	void readAttributtes ( const QDomElement& rXMLElement );

	Style& operator = ( const Style& rOther );
};

#endif /* STYLE_H_ */
